2009
09.24
09.24
Im in the process of writing a chess engine from the ground-up. This is much more of a recreational programming exercise than what would be considered a ‘real’ chess engine (like fruit, rybka, fritz, etc).
Right now, my first goal is to get it to play legal chess, then just watch for threats (and avoid them) and take any free material. So essentially, have a horizon of one ply.
My question is: How strong [Elo rating] would such an engine be?
If you have experience with chess engines or just want to comment on your vote, please leave me a reply.
I’m curious if it’s going to be a learning proggy?
hey dude, do u want to we forecast the elo rating for that engine?
@demuxer: Yeah, that’s the idea. When I get some time to actually code, I’ll put up a web-interface (and IRC as well) for my engine and have people of known rating play against it. With even 10 rated games, I’ll have a fairly accurate Elo rating for my engine at 1 ply. I’ll obviously post a link and the results to it later :)